---
title: "Celeste Mod Sprites and Decals: Free Pixel Art for Everest"
description: "Free pixel art for Celeste maps and mods. Export animated decals and sprites as numbered frames for Everest and Loenn. Free to download, no account needed."
canonical_url: "https://spritesheetgenerator.online/mods/celeste"
meta:
  author: "Dennis Postma"
  "og:description": "Free pixel art for Celeste maps and mods. Export animated decals and sprites as numbered frames for Everest and Loenn. Free to download, no account needed."
  "og:image": "https://spritesheetgenerator.online/og-image.png"
  "og:image:alt": "Spritesheet Generator editor showing sprites arranged on a sheet grid"
  "og:title": "Celeste Mod Sprites and Decals: Free Pixel Art for Everest"
  "twitter:image": "https://spritesheetgenerator.online/og-image.png"
  "twitter:image:alt": "Spritesheet Generator editor showing sprites arranged on a sheet grid"
---

> Index of every page on this site: [llms.txt](https://spritesheetgenerator.online/llms.txt)

# **Pixel art decals and sprites for Celeste mods**

Grab a torch, critter or background prop from the gallery, export it as numbered frames, and it shows up in Loenn as an animated decal. No code, and the art is free to use in maps you publish.

[Browse the gallery](https://spritesheetgenerator.online/gallery) [**Open the editor**](https://spritesheetgenerator.online/editor)

## **Recent decal-sized sheets**

Recent small sheets, 32x32 per frame or less. At Celeste's 1x scale, the 8 to 16 pixel ones sit closest to the vanilla decals.

[See the whole gallery](https://spritesheetgenerator.online/gallery)

- [

  **Busca tu oreja**](https://spritesheetgenerator.online/gallery/s/ihtskgtv5fuq61h)
- [

  **s**](https://spritesheetgenerator.online/gallery/s/t2ydciwhqwdstgf)
- [

  **Fire Loop 3**](https://spritesheetgenerator.online/gallery/s/jn1zi0srvwqndo7)
- [

  **ds**](https://spritesheetgenerator.online/gallery/s/hs4ptm6n15psy56)
- [

  **d**](https://spritesheetgenerator.online/gallery/s/h3b9m6mbxbvcnxu)
- [

  **Lava Set**](https://spritesheetgenerator.online/gallery/s/l91tastbvw8wz59)
- [

  **mock drone movement**](https://spritesheetgenerator.online/gallery/s/c1dc2453a7vuo8d)
- [

  **Mass produced defense spirtes**](https://spritesheetgenerator.online/gallery/s/of2bjj3vi5u22kk)

## **Celeste sprite and decal specs**

<dl>

<dt>**Pixel scale**</dt>
<dd>1x (the game renders at 320x180)</dd>

<dt>**Tile size**</dt>
<dd>8x8</dd>

<dt>**Frame files**</dt>
<dd>One PNG per frame: name00.png, name01.png, ...</dd>

<dt>**Decal folder**</dt>
<dd>Graphics/Atlases/Gameplay/decals/YourMod/</dd>

<dt>**Mod loader**</dt>
<dd>Everest, maps built in Loenn</dd></dl>

**Graphics/Sprites.xml (for sprites used by code)**

```
<Sprites>
  <myCritter path="characters/myMod/critter/" start="idle">
    <Loop id="idle" path="idle" delay="0.1"/>
  </myCritter>
</Sprites>
```

## **Turn a gallery sheet into a Celeste decal**

1. **1**Find a small sheet in the gallery. Celeste art is 1x, so 8 to 32 pixel frames sit right next to the vanilla tiles.
2. **2**Click Open in Editor and trim or recolor it to match your map palette.
3. **3**Export as ZIP. The frames folder holds every frame as its own PNG.
4. **4**Rename them to torch00.png, torch01.png and so on, starting at 00.
5. **5**Put them in Mods/YourMod/Graphics/Atlases/Gameplay/decals/YourMod/. Loenn lists them as one animated decal.

## **When a Celeste decal misbehaves**

<dl>

<dt>**The decal shows up but does not animate.**</dt>
<dd>The numbering is off. Frames have to share the name and count up without gaps from 00.</dd>

<dt>**The decal jitters while it plays.**</dt>
<dd>The frames have different sizes. Leave every frame the same size, and do not trim them one by one, so the art stays put.</dd>

<dt>**The art looks huge next to the tiles.**</dt>
<dd>It was drawn for a higher resolution. Celeste tiles are 8x8 at 1x, so shrink it or pick a smaller sheet.</dd>

<dt>**Loenn does not list the decal.**</dt>
<dd>Check the path. It has to be under Graphics/Atlases/Gameplay/decals inside the mod folder, and the mod needs an everest.yaml.</dd></dl>

## **Credit and permissions for GameBanana maps**

Plenty of map pages list a credit for every asset. You can do that for gallery art too, but you do not have to: the uploader released it for any use, including maps other people download and remix.

Watch for art lifted from Celeste or other games. If a decal looks like it came from the vanilla atlas, the uploader had no right to share it, so take the original from the game files instead.

[**Read the terms**](https://spritesheetgenerator.online/terms)

## **Celeste modding questions**

###

###

###

## **Find a decal for your next room**

Export the frames as a ZIP, number them from 00, and Loenn picks them up.

[Browse the gallery](https://spritesheetgenerator.online/gallery)

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```

## Sitemap

See the full [sitemap](https://spritesheetgenerator.online/sitemap.md) for all pages.
