---
title: "Sprite Maker: Draw and Animate Pixel Sprites Online"
description: "Free sprite maker in your browser. Draw a character pixel by pixel, add frames with onion skin, preview the animation and export a sprite sheet or GIF."
canonical_url: "https://spritesheetgenerator.online/sprite-maker"
meta:
  author: "Dennis Postma"
  "og:description": "Free sprite maker in your browser. Draw a character pixel by pixel, add frames with onion skin, preview the animation and export a sprite sheet or GIF."
  "og:image": "https://spritesheetgenerator.online/og-image.png"
  "og:image:alt": "Spritesheet Generator editor showing sprites arranged on a sheet grid"
  "og:title": "Sprite Maker: Draw and Animate Pixel Sprites Online"
  "twitter:image": "https://spritesheetgenerator.online/og-image.png"
  "twitter:image:alt": "Spritesheet Generator editor showing sprites arranged on a sheet grid"
---

> Index of every page on this site: [llms.txt](https://spritesheetgenerator.online/llms.txt)

# **Sprite maker**

Draw a character one pixel at a time, give it a few frames of movement, and export a sprite sheet your game can load. It runs in the browser, so there's nothing to install.

[Start drawing](https://spritesheetgenerator.online/editor)

*16 by 16 pixels and four colours. Click and drag to paint.*

## **From a blank square to a walk cycle**

1. ### **Open a blank frame**

   In the editor, switch to the Draw tab and click Add. An empty layer starts you on a 32 by 32 canvas.
2. ### **Draw the key pose**

   Pencil and eraser at brush size 1, fill for big areas, line and ellipse for shapes that are hard freehand. G toggles the pixel grid.
3. ### **Add the next frame**

   Onion skin shows the previous frame in red behind the one you are drawing, so you can see how far an arm or a foot moved.
4. ### **Play it**

   The Preview tab loops the frames at 1 to 60 FPS. Most pixel walk cycles look right somewhere between 8 and 12.
5. ### **Export**

   Download one PNG sheet, a GIF, the frames as a ZIP, or a sheet with a data file for Godot, Phaser, Tiled or an FNF mod.

## **Pick the size before the first pixel**

Changing it later hurts. Doubling pixel art is clean, but any other scale invents pixels nobody drew and blurs the edges you placed by hand. The squares below are drawn to scale against each other.

### **16 × 16**

Two pixels for an eye and not much else. Quick to animate, and every pixel matters.

### **32 × 32**

Room for a face, clothes and a held item. The safe default for a first character.

### **64 × 64**

Detailed portraits and big bosses. Four times the pixels of 32, and roughly four times the work per frame.

## **Before you start**

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###

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Want the details on every tool? See the [**pixel art editor**](https://spritesheetgenerator.online/features/pixel-art-editor) page, or read the [**pixel art animation guide**](https://spritesheetgenerator.online/guides/pixel-art-animation).

## **Your character starts as one empty square.**

[Start drawing](https://spritesheetgenerator.online/editor)

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```

## Sitemap

See the full [sitemap](https://spritesheetgenerator.online/sitemap.md) for all pages.
