VS

Spritesheet vs Aseprite

Aseprite is a beloved pixel art editor with spritesheet export - but it costs $20, needs a desktop install, and the spritesheet workflow is a secondary feature. Spritesheet Generator is purpose-built for sprite packing.

A dedicated spritesheet tool vs a pixel art editor

Aseprite excels as a pixel art drawing tool, and its spritesheet export is a nice bonus. But if your main goal is packing, splitting, and managing spritesheets, a dedicated tool saves time. Spritesheet Generator lets you import sprites from any source - including Aseprite exports - and gives you full control over layout, spacing, and multi-format export.

Feature comparison
FeatureUsAseprite
Free to use Aseprite costs $19.99 (or compile from source)
Works in the browser Aseprite requires a desktop install
Drag & drop sprite upload Aseprite works with its own project files
Auto grid layout
PNG export
JSON atlas export
GIF export
Engine-specific formats Unity, Godot, Phaser, Tiled
Built-in pixel art editor Aseprite has a more advanced editor
Spritesheet splitting Split sheets back into individual frames
Animation preview
Multi-layer support
Onion skinning
Advanced drawing tools Tilemap mode, shading, etc.
No account required
Import sprites from any source
Why us

Purpose-built for spritesheets

Every feature is focused on creating, splitting, and exporting spritesheets - not a secondary feature tucked into a menu.

No install, no license

Open a tab and start packing. Works on any device with a browser - Chromebook, tablet, shared machines.

Import from any editor

Export your frames from Aseprite, Photoshop, or any tool - then import them here for full control over the final spritesheet layout.

Engine-specific export

Export directly in formats optimized for Unity, Godot, Phaser, and Tiled. No manual JSON editing required.

FAQ

More questions? See the full FAQ.

Try it free

Open the editor. No account. No install. Works now.