Sprite Sheet Generator for Unity
Pack your frames into an evenly spaced PNG, then slice it with Grid By Cell Size in the Sprite Editor. Free, browser-based, no Asset Store package.

Format menu
PNG
Uniform PNG grid
Unity has no import path for third-party frame data, so the sheet itself carries the layout. Export a PNG where every cell is the same size and the spacing is consistent, and Unity's Grid By Cell Size slicer reproduces your frames exactly. Note the cell width, cell height, and padding shown in the editor before you export, because you type those three numbers into the Sprite Editor.
Getting the sheet into Unity
- 1
Export the PNG
Arrange your frames, keep the grid uniform, and export as PNG. Write down the cell size and padding.
- 2
Set Sprite Mode to Multiple
Drop the PNG into your project, select it, and in the Inspector set Sprite Mode to Multiple. This is what tells Unity the file holds many frames.
- 3
Kill the filtering
Still in the Inspector, set Filter Mode to Point (no filter) and Compression to None. Skip this and your pixel art comes in blurry.
- 4
Slice on the grid
Open Sprite Editor, choose Slice > Grid By Cell Size, enter your cell width and height, set Padding to your gutter, then Slice and Apply.
- 5
Make the animation
Select the sliced sub-sprites in the Project window and drag them together into the Scene. Unity offers to build an Animation Clip and Animator Controller. Adjust the clip Samples value to change the frame rate.
| Setting | Unity value |
|---|---|
| Slice mode | Grid By Cell Size |
| Sprite Mode | Multiple |
| Filter Mode | Point (no filter) |
| Compression | None |
| Padding field | Your export gutter, in pixels |
Uniform cells by default
Every frame lands in an identically sized cell, which is the one thing Grid By Cell Size needs to slice cleanly.
Padding you control
Set the gutter yourself and type the same number into the Sprite Editor Padding field. No guessing, no drifting frames.
Check timing first
Preview the animation at your target FPS in the browser before you build a single Animation Clip.
Straight PNG output
No proprietary container, no importer to install. Drop the file in Assets and Unity picks it up.
Want the long version? Read the engine import guide, or see every export format.
Export for Unity
Pack your frames in the browser. What you walk away with: Uniform PNG grid, ready for Unity.