UnityPNG grid workflow

Sprite Sheet Generator for Unity

Pack your frames into an evenly spaced PNG, then slice it with Grid By Cell Size in the Sprite Editor. Free, browser-based, no Asset Store package.

A sprite sheet exported as a uniform PNG grid, next to the settings it needs in Unity
What you export

Format menu

PNG

Uniform PNG grid

Unity has no import path for third-party frame data, so the sheet itself carries the layout. Export a PNG where every cell is the same size and the spacing is consistent, and Unity's Grid By Cell Size slicer reproduces your frames exactly. Note the cell width, cell height, and padding shown in the editor before you export, because you type those three numbers into the Sprite Editor.

Step by step

Getting the sheet into Unity

  1. 1

    Export the PNG

    Arrange your frames, keep the grid uniform, and export as PNG. Write down the cell size and padding.

  2. 2

    Set Sprite Mode to Multiple

    Drop the PNG into your project, select it, and in the Inspector set Sprite Mode to Multiple. This is what tells Unity the file holds many frames.

  3. 3

    Kill the filtering

    Still in the Inspector, set Filter Mode to Point (no filter) and Compression to None. Skip this and your pixel art comes in blurry.

  4. 4

    Slice on the grid

    Open Sprite Editor, choose Slice > Grid By Cell Size, enter your cell width and height, set Padding to your gutter, then Slice and Apply.

  5. 5

    Make the animation

    Select the sliced sub-sprites in the Project window and drag them together into the Scene. Unity offers to build an Animation Clip and Animator Controller. Adjust the clip Samples value to change the frame rate.

Cheat sheet
SettingUnity value
Slice modeGrid By Cell Size
Sprite ModeMultiple
Filter ModePoint (no filter)
CompressionNone
Padding fieldYour export gutter, in pixels
Built for the workflow

Uniform cells by default

Every frame lands in an identically sized cell, which is the one thing Grid By Cell Size needs to slice cleanly.

Padding you control

Set the gutter yourself and type the same number into the Sprite Editor Padding field. No guessing, no drifting frames.

Check timing first

Preview the animation at your target FPS in the browser before you build a single Animation Clip.

Straight PNG output

No proprietary container, no importer to install. Drop the file in Assets and Unity picks it up.

Unity FAQ

Want the long version? Read the engine import guide, or see every export format.

Other engines

Export for Unity

Pack your frames in the browser. What you walk away with: Uniform PNG grid, ready for Unity.