UnityPNG grid workflow

Sprite Sheet Generator for Unity

Pack your frames into an evenly spaced PNG, then slice it with Grid By Cell Size in the Sprite Editor. Free, browser-based, no Asset Store package.

A sprite sheet exported as a uniform PNG grid, next to the settings it needs in Unity
What you export

Format menu

PNG

Uniform PNG grid

Unity has no import path for third-party frame data, so the sheet itself carries the layout. Export a PNG where every cell is the same size and the spacing is consistent, and Unity's Grid By Cell Size slicer reproduces your frames exactly. Note the cell width, cell height, and padding shown in the editor before you export, because you type those three numbers into the Sprite Editor.

Step by step

Getting the sheet into Unity

  1. 1

    Export the PNG

    Arrange your frames, keep the grid uniform, and export as PNG. Write down the cell size and padding.

  2. 2

    Set Sprite Mode to Multiple

    Drop the PNG into your project, select it, and in the Inspector set Sprite Mode to Multiple. This is what tells Unity the file holds many frames.

  3. 3

    Kill the filtering

    Still in the Inspector, set Filter Mode to Point (no filter) and Compression to None. Skip this and your pixel art comes in blurry.

  4. 4

    Slice on the grid

    Open Sprite Editor, choose Slice > Grid By Cell Size, enter your cell width and height, set Padding to your gutter, then Slice and Apply.

  5. 5

    Make the animation

    Select the sliced sub-sprites in the Project window and drag them together into the Scene. Unity offers to build an Animation Clip and Animator Controller. Adjust the clip Samples value to change the frame rate.

Cheat sheet
SettingUnity value
Slice modeGrid By Cell Size
Sprite ModeMultiple
Filter ModePoint (no filter)
CompressionNone
Padding fieldYour export gutter, in pixels
Built for the workflow

Uniform cells by default

Every frame lands in an identically sized cell, which is the one thing Grid By Cell Size needs to slice cleanly.

Padding you control

Set the gutter yourself and type the same number into the Sprite Editor Padding field. No guessing, no drifting frames.

Check timing first

Preview the animation at your target FPS in the browser before you build a single Animation Clip.

Straight PNG output

No proprietary container, no importer to install. Drop the file in Assets and Unity picks it up.

Troubleshooting

When the sheet fights Unity

Every frame after the first is shifted right

Cause
You exported a gutter but left Padding at 0 in the Slice dialog. Unity then treats the gutter as part of each cell, so the error accumulates across the row.
Fix
Type the exact gutter you exported into the Padding field, or re-export with spacing 0 and leave Padding at 0. Either is fine, they just have to agree.

Sliced sprites carry a sliver of the neighbouring frame

Cause
The cell size is off by a pixel, or Offset is not zero. Grid By Cell Size starts at the offset and steps by cell size plus padding, so a rounding error shows up on every frame.
Fix
Check that the sheet width divided by the column count is a whole number, set Offset X and Y to 0, and re-enter the cell size rather than trusting the value Unity remembered.

The generated animation plays far too fast

Cause
Dragging sliced sprites into the scene builds an Animation Clip at 60 samples, not at the frame rate you previewed.
Fix
Select the clip, switch the Animation window to the sample rate field, and set Samples to your target, usually 12. The clip keeps the same frames and slows to match.

Sprite edges flicker or bleed while the camera moves

Cause
Mip maps are on, or the sprite is being drawn at a fractional pixel position, so the sampler reaches into the neighbouring cell.
Fix
Turn Generate Mip Maps off in the texture importer, set Mesh Type to Full Rect, and add a Pixel Perfect Camera component or snap positions so sprites land on whole pixels.

The character sinks into the floor or spins around its stomach

Cause
Every sliced sprite gets a Center pivot by default, which is rarely where a character stands or where a weapon rotates.
Fix
In the Sprite Editor, set the pivot to Bottom for grounded characters, or to Custom and type the exact pixel. Do it before you build the animation, since the clip records the sprite reference and not the pivot.

The imported texture looks lower resolution than the file

Cause
Max Size defaults to 2048, so a sheet wider than that is scaled down on import without any warning.
Fix
Raise Max Size to at least the largest sheet dimension and set Compression to None. If the sheet is over 4096, split it per animation instead of raising the cap further.
Versions & compatibility

What changes between Unity versions

Unity 2019 through Unity 6
The Sprite Editor slice workflow, Sprite Mode Multiple, and the importer fields have not changed across these versions. A sheet exported today imports the same way in an old LTS project and in the current release.
3D template projects
The Sprite Editor lives in the 2D Sprite package. In a project started from a 3D template it may not be installed, and the Sprite Editor button simply will not appear. Add 2D Sprite from the Package Manager first.
Universal Render Pipeline
URP changes materials, not sprite import. Filter Mode, Compression, and slicing behave identically. For crisp scaling, add the Pixel Perfect Camera from the 2D package rather than changing the sheet.
Unity Sprite Atlas
Unity can pack your already-sliced sprites into its own Sprite Atlas asset for batching. That is a build-time optimisation layered on top of the sheet, so keep this export as the source art and let Unity repack it.
Unity FAQ

Want the long version? Read the engine import guide, or see every export format.

Other engines

Export for Unity

Pack your frames in the browser. What you walk away with: Uniform PNG grid, ready for Unity.