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Spritesheet vs Piskel

Piskel is a free online pixel art editor with spritesheet export. Spritesheet Generator goes further with multi-source import, splitting, engine-specific formats, and a more powerful export pipeline.

Both free and browser-based - but built for different jobs

Piskel is a great tool for drawing pixel art and simple animations in the browser. When it comes to assembling spritesheets from multiple sources, splitting existing sheets, or exporting for specific engines, Spritesheet Generator offers a more complete workflow. If your sprites are ready and you need to pack them, this is the tool.

Feature comparison
FeatureUsPiskel
Free to use
Works in the browser
Drag & drop sprite upload Piskel creates sprites from scratch
Auto grid layout
PNG export
JSON atlas export
GIF export
ZIP export
Engine-specific formats Unity, Godot, Phaser, Tiled
Built-in pixel art editor
Spritesheet splitting
Animation preview
Multi-layer support
Import external sprites Import PNGs, JPGs, GIFs from any source
Onion skinning
No account required
Why us

Multi-source import

Import sprites from any editor or source. Drag and drop PNGs, JPGs, GIFs, or even animated GIFs to extract frames automatically.

Spritesheet splitter

Have an existing spritesheet? Split it back into individual frames in seconds - something Piskel cannot do.

Richer export options

Export as JSON atlas, ZIP, or engine-specific formats for Unity, Godot, Phaser, and Tiled - beyond what Piskel offers.

Layout control

Full control over columns, cell size, spacing, and per-sprite offsets. Build exactly the layout your game engine expects.

FAQ

More questions? See the full FAQ.

Try it free

Open the editor. No account. No install. Works now.