Spritesheet vs Piskel
Piskel is a free online pixel art editor with spritesheet export. Spritesheet Generator goes further with multi-source import, splitting, engine-specific formats, and a more powerful export pipeline.
Both free and browser-based - but built for different jobs
Piskel is a great tool for drawing pixel art and simple animations in the browser. When it comes to assembling spritesheets from multiple sources, splitting existing sheets, or exporting for specific engines, Spritesheet Generator offers a more complete workflow. If your sprites are ready and you need to pack them, this is the tool.
| Feature | UsUs | Piskel |
|---|---|---|
| Free to use | ||
| Works in the browser | ||
| Drag & drop sprite upload Piskel creates sprites from scratch | ||
| Auto grid layout | ||
| PNG export | ||
| JSON atlas export | ||
| GIF export | ||
| ZIP export | ||
| Engine-specific formats Unity, Godot, Phaser, Tiled | ||
| Built-in pixel art editor | ||
| Spritesheet splitting | ||
| Animation preview | ||
| Multi-layer support | ||
| Import external sprites Import PNGs, JPGs, GIFs from any source | ||
| Onion skinning | ||
| No account required |
Multi-source import
Import sprites from any editor or source. Drag and drop PNGs, JPGs, GIFs, or even animated GIFs to extract frames automatically.
Spritesheet splitter
Have an existing spritesheet? Split it back into individual frames in seconds - something Piskel cannot do.
Richer export options
Export as JSON atlas, ZIP, or engine-specific formats for Unity, Godot, Phaser, and Tiled - beyond what Piskel offers.
Layout control
Full control over columns, cell size, spacing, and per-sprite offsets. Build exactly the layout your game engine expects.
More questions? See the full FAQ.