Feature

Export for Unity & Godot

Export sprite sheets in formats optimized for your game engine: Unity, Godot, Phaser, Tiled, Aseprite, and more.

Export format selection showing Unity, Godot, Phaser, and Tiled options

One sheet, every engine

Build your sprite sheet once and export in the format your engine expects. The export pipeline generates both the image file and the accompanying metadata: atlas coordinates, frame dimensions, and animation data. Drop the files into your project and start using them immediately. Every export includes all visible layers composited together with your recolor and spacing settings applied.

PNG sprite sheet

Standard PNG export with transparency support. Compatible with every game engine and image editor.

JSON atlas

TexturePacker-compatible JSON metadata with frame coordinates. Drop into Phaser, PixiJS, or any atlas-based loader.

Animated GIF

Export your animation as a GIF with custom FPS. Perfect for sharing previews or embedding in documentation.

Tiled tileset (.tsj)

Tiled Map Editor tileset format. Use your sprites directly in Tiled for level design and tile-based games.

XML formats

Starling and Adobe Animate XML atlas formats for Flash-era engines and frameworks that use XML metadata.

CSS sprites

CSS classes for each sprite with background-position offsets. Use sprites directly on the web without JavaScript.

ZIP download

Download all individual frames as separate PNGs in a ZIP archive. Includes metadata JSON for reconstruction.

Aseprite format

Export an Aseprite-compatible JSON atlas with frame durations, tags, and layer data. Import the sprite sheet directly into Aseprite for further editing.

Godot SpriteFrames (.tres)

Export a Godot 4 SpriteFrames resource file with AtlasTexture regions. Drop it into your Godot project alongside the PNG.

Frequently Asked

More questions? See the full FAQ.

Export your sprite sheet

No account needed. Runs entirely in your browser.

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