Export for Unity & Godot
Export sprite sheets in formats optimized for your game engine: Unity, Godot, Phaser, Tiled, Aseprite, and more.

One sheet, every engine
Build your sprite sheet once and export in the format your engine expects. The export pipeline generates both the image file and the accompanying metadata: atlas coordinates, frame dimensions, and animation data. Drop the files into your project and start using them immediately. Every export includes all visible layers composited together with your recolor and spacing settings applied.
PNG sprite sheet
Standard PNG export with transparency support. Compatible with every game engine and image editor.
JSON atlas
TexturePacker-compatible JSON metadata with frame coordinates. Drop into Phaser, PixiJS, or any atlas-based loader.
Animated GIF
Export your animation as a GIF with custom FPS. Perfect for sharing previews or embedding in documentation.
Tiled tileset (.tsj)
Tiled Map Editor tileset format. Use your sprites directly in Tiled for level design and tile-based games.
XML formats
Starling and Adobe Animate XML atlas formats for Flash-era engines and frameworks that use XML metadata.
CSS sprites
CSS classes for each sprite with background-position offsets. Use sprites directly on the web without JavaScript.
ZIP download
Download all individual frames as separate PNGs in a ZIP archive. Includes metadata JSON for reconstruction.
Aseprite format
Export an Aseprite-compatible JSON atlas with frame durations, tags, and layer data. Import the sprite sheet directly into Aseprite for further editing.
Godot SpriteFrames (.tres)
Export a Godot 4 SpriteFrames resource file with AtlasTexture regions. Drop it into your Godot project alongside the PNG.
More questions? See the full FAQ.